#2099Wasteland is a go! We’re headed for the future again but instead of soaring heights for hypercorporate skyscrapers, this alternate timeline offers only the ruins of a civilization destroyed by nuclear fire!
For folks that follow my doings, here’s the recent doings!
[PATHFINDER] The Veranthea Codex: Forever Dark copy is prepared and to be frank, it is awesome. Michael McCarthy (@ronarcorruption) really knocked it out of the park, and then I shot it with a water cannon for a while so the metaphorical ball went really far. In addition to his excellent campaign material, there’s now full entries for three Veranthean races (leugho, mongrelfolk, and pantako), underground equipment, a small coterie of monsters (including a forever knight, for people who also violently hated that damned shield guy from Zelda II), and generally it’s shaped up to be an awesome book. It will be going into layout this weekend/next week.
[PATHFINDER] They tell me there was a Kickstarter or something for this but that must have been before I got on the scene. Either way I’ve helped bring a project of Ryan Costello’s (something to do with “The Gnome On The Go”) up to speed as a project manager and I finished editing it. After he addresses a few things and the final art orders start coming in, it goes to layout in the beginning of December. It was nice to use my powers of project management to good effect for someone else.😀
[D&D 5E] Last week I did a google hangout with Jason Sonia over at Storm Bunny Studios and am super happy we did it–while my print proof of Mists of Akuma came out nearly perfectly in terms of rendering his did not, so there’s a bit of work left for me to do with the print file. I expect to wrap that up before Monday and get backers their PDFs.
[D&D 5E]The Hypercorps 2099: Kickstarter launches on Tuesday, 11/23! LESS THAN A WEEK AWAY! If you’re here for that, kudos on you for your interest and thank you for checking it out! Look up the #2099Wasteland hashtag (or check out my Twitter feed @MikeMyler2) for some more apocalyptic goodies and please stop by the Kickstarter page when it goes live. If you’re also here for Mists of Akuma, while this is not the official book for Ceramia or Ropaeo it could make for a great stand-in until we get around to making those.🙂
[D&D 5E] Another two articles have been submitted for EN5ider and I think a lot of people will be enjoying them. Normally I’m not into holiday themes but James Haeck over there suggested a gift theme and that right there is something I dug right into.
Other good things happened–some of which I just can’t divulge–but on the whole my focus is on wrapping up as many projects as I possibly can before Tuesday rolls around and the madness of running a Kickstarter begins anew (which will include a small preview PDF of Hypercorps 2099: Wasteland).
If you missed the first post about this upcoming Kickstarter, you can find it here.
I am overwhelmingly excited with what I’ve been putting together for the post-apocalyptic timeline — my playtesters all seized upon the doctor, mechanic, and scrapper classes almost instantly, the custom-built weapon rules are being embraced, and everyone is as stoked as I am to change the pacing of the game and explore how the settlement rules play out (hint: so far so good)!
As I continue to work my way through the document (I’m down to just spells, half the monsters, and a few bits and bobs), it’s all mechanics first. After I know a thing works, then I write up a half-page entry that details what, say, this terrifying creature is all about and how it is exactly that it fits into the environs of the Wasteland (although in the case of a nuclear elemental, it is perhaps pretty obvious.)
Like what you see? AWESOME! See something that could be improved? Tell me! Want to get in on the playtest? Contact me!
And thank you for checking it out! While I’m endeared to the little art pieces I’m putting together for this book, my primary goal will be to make these into art orders and use funds from the Kickstarter to pay for illustrations by far more talented artists.
Please keep popping back here throughout the month and when we launch the second Hypercorps 2099 Kickstarter, become a backer and tell your fellow gamers about the project!
New for EN5ider patrons (https://www.patreon.com/ensider)! In this 5th Edition adventure, the PCs find themselves dead, and at the entrance to Hell itself! The River Styx, a demiplane populated by daemons tasked with shepherding souls to their final destination, is the setting for this adventure which can be run as a one-off, or used when the entire party is killed in the course of adventuring. Will they survive the Cavern of Gluttony, the grasping of the damned, the soul shriek of utter torment, the Altar to Heresy, and the the Grotto of Avarice? Can they help the fallen angel Sotira, and so gain their freedom and their lives? This adventure uses a scaling system to allow it to be used for PCs from 3rd-16th level. By Mike Myler; illustrated by Ellis Goodson. Become a patron now (https://www.patreon.com/ensider) and get this and over 100 other 5E supplements and adventures. 78190 (https://www.patreon.com/ensider)
Celebrating the fantastic awesomeness of FAMOTH! If you are using Hypercorps 2099 for the Pathfinder Roleplaying Game, this is THE Hypernet Handbook. Want to nerd rage as a barbarian hacker? Wear a nanite suit? Visit the curiously medieval processing server of Harsanath? Go get FAMOTH!
Writing webpage updates that are really not as timely as they should be.
Putting The Yai Sovereign of Storms and Fangs of Revenge, two Mists of Akuma adventures going to PDF and print, through their paces in layout.
Translating Mists of Akuma to a mysterious RPG system!
Reading the Mutants and Masterminds 3E core book again for mysterious reasons.😉
Polishing the pitch for a really awesome niche RPG in an intellectual property that I practically worship. I really, really wish I could tell people about it because it is AWESOME but I cannot do so for quite a while yet.
Rest assured that my oldest fans will go bonkers when they find out.
Working on this amazing thing (Kickstarter before December!!):
If you are a GM interested in playtesting this (which will be on Kickstarter before December!) please comment below with how I can contact you, when you are scheduling your games, and the #2099Wasteland hashtag!
Awesome things you will find in Hypercorps 2099: Wasteland:
A 120 page (or larger) book
A World Design Engine: there will be stretch goals for a section that details a specific city or region, but the way I’m doing this will allow for GMs to generate the Wasteland as the PCs discover more of it
Settlement Rules: Build a settlement, attack a settlement, defend your settlement, expand your settlement — it’s all here (and a preliminary graphic for it is below)
Four New Classes: Doctor, Mechanic, Mutated Freak, and Scrapper. Doctors are the new healers (any non-necromancy magic has trouble functioning around radiation), Mechanics build deadly mechaframes they wear into battle, Mutated Freaks indulge in radiation and try to influence their mutations, and Scrappers are the technological masters of the Wasteland
Class Archetypes like the Commando Fighter or Wasteland Trader Bard. I expect to have more of these as the project takes shape but as of right now, we’re mostly concerned with “I am the best at shooting” and “bartering is crucial”
New Equipment and Weapons Rules. This will range from astronaut suits to plasma boots and we’re making a system for building a firearm from scrap or just improving whatever you’ve got on hand
New Races, Backgrounds, and Feats. Play as an android, an awakened animal, an alien gaxion, a mutant, or the husk of life known as the smart walker. Did you grow up in an underground shelter? Have a childhood as part of a feral gang of scavengers? Get abducted by aliens? All also covered
New Rules. These range from new conditions (such as starvation, irradiated, or limb damage) to new skills like Science and (the maybe familiar) Technology
New Hazards. Be it EM Storms, Radstorms, Radtwisters, or Unexpected Detonations, the very nature of this alternate timeline is lethal
A host of Wasteland Warlords, each with lackeys, soldiers, and commanders. The words of the day for Hypercorps 2099: Wasteland are “mad science” and I’ve been taking that to heart. Fight the militant Atomic Army, discover the secrets of the mysterious Bureau, battle against Axkrazdhi the Gaxian Masterlord, risk becoming a slave to the brain-slug Cult of Slarsh, and much more! Most excitingly, YOU, THE BACKERS, will determine which warlords make it into the book and which don’t!
Surviving Operators. While they aren’t out fighting (or working for) hypercorporations in the Wasteland, some of the characters from the core Hypercorps 2099 timeline will also be present–although quite different–in this universe!
MORE MONSTERS. Radiation dragon, irradiated elementals, psionic revenants, mordors, and the dreaded Wyrm — these will all be making an appearance in the Wasteland.
When I start a new campaign, I like to send out a set of guidelines outlining what I do and don’t allow for character creation. Sometimes these are very specific (I have been known to restrict a group to one character with a full base attack bonus, one with 9-levels of spellcasting, and one with 6 or more skill points… though that is far from universal). Sometimes they are pretty general. They are always designed to help players make characters that will fit well in the campaign I plan to run.
That doesn’t mean I am a dictator. If the rules mean you can’t make the character you want, talk to me. Normally, that’s because you want to run something that won’t work well in the game I want to run. In that case, the whole group may want to discuss what kind of game we want, and if I…