Owen is a kinder GM than I. “Is it on the official Paizo PRD or one of the Veranthea books? If it isn’t, the answer is no.”

Owen K.C. Stephens

When I start a new campaign, I like to send out a set of guidelines outlining what I do and don’t allow for character creation. Sometimes these are very specific (I have been known to restrict a group to one character with a full base attack bonus, one with 9-levels of spellcasting, and one with 6 or more skill points… though that is far from universal). Sometimes they are pretty general. They are always designed to help players make characters that will fit well in the campaign I plan to run.

That doesn’t mean I am a dictator. If the rules mean you can’t make the character you want, talk to me. Normally, that’s because you want to run something that won’t work well in the game I want to run. In that case, the whole group may want to discuss what kind of game we want, and if I…

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Owen K.C. Stephens

In the credit where credit is due department;
When I was hired by Wizards of the Coast in 2000 as a game designer, I did not know how to do a pagination. Or an art order. Or an outline. I’d never finished anything longer than a big magazine article, and I managed to get hired on the basis of those. But I had no books under my belt, no college degree, and very little experience in the publishing industry.
And of what I think are obvious reasons, I didn’t blab my first day that I was horribly, terrible under-qualified for the job I was suddenly doing. I SHOULD have, but the idea terrified me.
The person who realized I had no idea how to do the non-writing parts of my writing job? And then just quietly trained me so I could do them?
Steve Miller.
Thanks buddy.
If you’ve…

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After 19 glorious sessions of play, the Hypercorps 2099 KS Backer Game has come to an end! Read on to see what chaos Florisley-Ley (Steve), Chaplain (James), Tycheros (John), and Dr. Smith (Matt) get into in the future!

Thanks goes out to that quartet along with all of the Hypercorps 2099 backers (all my fun paperwork for sending out books starts tomorrow, folks), and it is my great joy to share their epic tale here.🙂

Heroes of the Hypernet

May of 2099 has seen an untoward amount of precipitation in Neo York. Fawkes News places the blame squarely on Skull Island, the socio-anarchists claim that the repulsors from Lucrum’s two decades plus long flight are the cause, and on the Hypernet just about everything seems to be to blame.
It doesn’t matter
—Neo York is still as wet as the nearby ocean and just as polluted.


THE PARTY (starting at level 3/hyper score 1)

  1. Florisley-Ley: Oracle/Sorcerer Plant Conjurer
    Originally an elf born in a druid’s grove
    Born in Brazil 40 years ago (2050s) during the hypercorp superseeding
    During adolescence chlorian
    Combined her with essences of treants and stuff
    Chosen because of aptitude with divine and arcane magic
    sent to Neo York where she’s based out of Central Park
    anti-pollution and any degradation of the natural world

  2. The Chaplain: Angelic War Priest Monk
    Midwestern kid, regular going to school
    Started in US Military and then went Private Security Forces for Viztao

  3. Tycheros: Investigator/Netjacker
    Born and raised in Queens
    Highschool nerd, got into hacking, went and got a traditional college education in computer sciences
    Computer Security guy for a while, part of a Redhat team
    No tramautic event yet

  4. Smith: Vigilante Infiltration Specialist
    Interested in magic/tech interface
    Traditional route – college to become an engineer
    worked for a hypercorp to harness the power of the celestial realms
    finds out it is used for kidnapped celestials into the Material Plane
    performs questionably moral things during the day, and sabotages evils at night

Find out more (and see pretty pictures!) here: https://docs.google.com/document/d/1qXYlaFkp6CCkxZGAguDjtJofMfxpgE6lBlSpYd6FUHc/edit?usp=sharing


He’s right! I’m all done though — now we’re waiting on 3 maps and it’ll be ready to go.🙂

The blog of Michael "RonarsCorruption" McCarthy

Back in April (of 2016, to be clear), I was part of another kickstarter project, this time with Storm Bunny Studios: Mists of Akuma. Once again working with Mike Myler, we devised another campaign setting: asian steampunk noir post-apocolyptic fantasy… It certainly is a lot of themes, and it took a little jostling to make everything work – but in the end I think it did. Since it’s not released quite yet, I won’t know for some time if our backers and community agree.

It’s also for 5th edition – and was my first time working at a professional level in the edition. Since I was once again the editor, that meant I had to get up to speed, quickly. I read the entirety of the Players Handbook and most of the Dungeon Master’s Guide over the course of the month-long kickstarter to prepare for the writing and editing.


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The blog of Michael "RonarsCorruption" McCarthy

After we finished working on Hypercorps 2099, we wanted to try something different. While there was some discussion on a variety of things we could have done, but in the end we decided on a novel. And for everyone to be involved, both authors and characters, the novel would be a single story split between the perspectives of a wide cast of characters.

The book was split into fifteen chapters told collectively by ten narrators, written by four authors – one of whom was me.

I wrote chapter 9, where a group of undead hunters try to assassinate Dracula, and chapter 12, where the main characters break into the Vatican to steal the pope’s power armor. I was also going to do the editing, but life got in the way and I had to let that go.

And, as a promotion for the setting and the novel, all of…

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I can’t quite exactly remember how it is I started playing Aurelia, but after Farrak Bakk died I pretty much told the group and GM, “you guys tell me what to play this time, I am tired of untimely deaths and betrayal by the party.

Thus we have Aurelia.

Her back story is fairly simple (‘dat ex-dragon background) and though she had an intelligent magic weapon, that rarely came into play and she was kind of dud in terms of combat when compared to the rest of the party (which was fine because I am a magnificent bullshitter and she did lots of that). Aside from Krampus (who we’ll get to sometime in the upcoming month) she’s the highest level D&D 5th character I’ve yet played.

I did get to transform into a dragon in the middle of the climax fight though and that was pretty killer.😉

PS: Psssst you play Pathfinder? You like Pathfinder? Digging on my weirdness? You can get my first campaign setting really cheap and score some amazing print books over on this Kickstarter that ends Friday! Either way check it out — lots of free goodies!😀

Female Dragonborn (Gold) Bard 14, LG
Armor Class 18 (2 Dex + 5 armor + 1 weapons)
Hit Points 98 (14d8+28) (14 available)
Speed 30 ft.

18 (+4) 14 (+2) 14 (+2) 10 (+0) 8 (-1) 18 (+4)

PROFICIENCY BONUS +5 (+1 luck to ability checks)
Saving Throws Dexterity, Charisma (+1 luck to all)
Skill Proficiencies Deceptionx2, Insightx2, Persuasionx2, Religion, Stealthx2
Tool Proficiencies drum, guitar, flute
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, Common, Draconic, Infernal
Breath Weapon. Aurelia can use an action to exhale flame in a 15-foot cone that deals 4d6 fire damage (DC 15 for half damage). After she uses her breath weapon, she can’t use it again until she completes a short or long rest.
Damage Resistance. Aurelia has resistance to fire (and cold from robe of the winterlands).

Spellcasting. Aurelia is a 13th-level spellcaster that uses Charisma for spellcasting (spell save DC 17; +9 attacks). Aurelia knows the following spells:

  • Cantrips—dancing lights, friends, true strike, vicious mockery
  • 4 cast 1st (4/day)—comprehend languages, detect magic, healing word, sleep, thunderwave
  • 3 cast 2nd (3/day)—blindness/deafness, detect thoughts, invisibility
  • 2 cast 3rd (3/day)—dispel magic, spirit guardians
  • 1 cast 4th (3/day)—greater invisibility, polymorph
  • 1 cast 5th (2/day)—hold monster, mislead, reincarnate
  • 1 cast 6th (1/day)—chain lightning, mass suggestion
  • 1 cast 7th (1/day)—forcecage

Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d8+5 bludgeoning damage (magical).
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range (150/600), one target. Hit: 1d8+2 piercing damage.

Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Abyssal, Infernal)
BG Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch

Ex-Dragon. You have a secret. You once were an adult gold dragon who served Bahamut. You were too proud and vain, to the point that he decided you needed a lesson.
He trapped you in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the world and prove your devotion to the cause of good. If you prove worthy you will one day return to his side in your true form.
Metallic dragons, at least the powerful ones (royal families) are semi-divine and born with fixed alignments. When you were banished by Bahamut, you were given the gift of free-will and found yourself able to choose and act as you wish. The lusts and greed and intolerance of your dragon nature have proved a constant challenge to your basically good nature.

Dragon Scholar. You have studied dragons and their lore for many years. You can automatically identify locations built or used by dragons and can identify dragon eggs and scales by sight. If you fail an Intelligence check to recall lore relating to dragons, you know someone or some book you can consult for the answer unless the DM rules that the lore is unknown.
You can have ADVANTAGE on History checks too (as you are centuries old).

goggles of night, hat of disguise (now owned by General Arou),  robes of the winterlands, Scalesmasher (+1 warhammer), stone of good luckA (+1 ability checks, +1 saving throws), winged boots (fly 30 ft., 4 hours/day, regains 2 hours of flying for every 12 not in use), half plate, longbow (20 arrows), longsword, pieces of a red dragon, pieces of a blue dragon, charmed elephant friend, bag of holding

Red dragon skull helmet for Arou the elephant (her steadfast awakened companion, topaz from cyclops in hedge maze

General Arou, Awakened Elephant


Bardic Inspiration 1d10 (4 uses, long rest)
Jack of All Trades (+2 to all nonproficient)
Song of Rest (1d10 on short rest)
Bard College (College of Valor; Combat Inspiration, Extra Attack, Battle Magic)
Expertise (Deception, Insight, Persuasion, Stealth)
Font of Inspiration
Magical Secrets

FEAT: Dual Wielder
FEAT: War Caster


Warhammer of Golden Wrath – when you hit a creature with this weapon who is a chromatic dragon or chromatic half-dragon or chromatic dragonborn, once per turn, you may choose to inflict the effect of the spell wrathful smite on it (additional 1d6 psychic damage and WIS save or also be FRIGHTENED of you until the spell ends. The on-going fear effect requires concentration so casting any other concentration spell or losing concentration, ends the effect – however the weapon continues to hold the wrathful smite so next round you can trigger it again and this way you can impose the FRIGHTENED condition on multiple creatures.

The Hardboiled GMshoe's Office

[19:01] <+Mike_Myler> Heyo Folks! I’m Mike Myler, full-time freelance game designer and world builder. I’m running my 4th Kickstarter, bringing the rest of the books that followed the Veranthea Codex (my first Kickstarter) to print.

[19:02] <+Mike_Myler> That includes THE BLACK KNIGHT (an adventure that includes you-know-who), INTO THE VEIL (cthulhu! robots! pirates!), LOST LEGENDS OF URETHIEL (wuxia fantasy at its finest), and RADICAL PANTHEON (a host of deities as awesome as the name of their book).

[19:02] <+Mike_Myler> This is all for the Pathfinder Roleplaying Game.

[19:03] <+Mike_Myler> The Veranthea Codex has been hailed as an epic work of post-modern fantasy that my entire design team is crazy proud of (almost 400 pages of knock-your-teeth-out awesome) and we’re all very excited about how successful the VERANTHEA CODEX COLLECTION Kickstarter has been going. We’re on track to unlock more books before the project ends FRIDAY, JULY 29TH.

[19:04] <+Mike_Myler> and…

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