Never Enough Time!

Keeping the AaWBlog in line is a demanding task and I’ve got a host of other projects (both written and otherwise) keeping me busy, so I don’t get to post here very often; here’s what I’m up to. Over the next two weeks I’ll be…

  • Staying on top of the AaWBlog. In April we’re doing a grab bag approach (because of some excellent extra content for Michael Allen’s upcoming Twin Crossings) so the heat is off us for a wee bit, but only because…
  • Rise of the Drow, the prologues, epilogue and everything in between should be out of the wheelhouse by the end of April if not sooner.
  • As should all of the Underworld Classes and Races books. At least, I should be done looking at them. The artwork keeps coming in and it is FANTASTIC.
  • Listening to a podcast I did with Defective Geeks  that comes out on Monday, at which point I can show off two more of the Underworld art pieces that Jacob Blackmon has been brilliantly illustrating.
  • Seeing the final touches get put on The Great Pubo Hunt, first module in the Varakt’s Halo psionic adventure path!
  • EN World has me helping with a few things (database stuff for NPCs and adventures), and I’m eager to finish those so I can start writing an enormous (ly awesome) project for EN Publishing.
  • Covering Tekkoshocon (the Pittsburgh Anime Convention) for NERDTrek.
  • Working out the last details of an extremely exciting project that I can’t talk about yet. Have to see how the proposal goes. Not your average RPG product though, I’ll say that much. 😉
  • Other things, like vacuum the house; Steph is growing tired of the dirty carpet. Also I desperately, desperately need a hair cut.
  • I am without doubt forgetting some of my tasks here, but I’ve probably already spent too many minutes on this post!
  • Oh, right, insomnia. I’m fairly sure that I won’t be sleeping much until Paizo announces that they’ve hired a game designer to fill in the position open there.


So stay tuned! I’ll have awesome links for clicking on in April. 😀


The Tome of Decay!

I was told, “Mike, don’t tell anybody the name of the thing you worked on for us until we announce it.”


Keep an eye out for the TOME OF THE DECAY! Expected publication date is looking to be June and once it presses out, I think I can tell you more about what I was up to; HOWEVER, I assure you the the quality of all the material within is top-notch stuff!

Sometimes, you just have to:


My house setting has a continent that’s very high fantasy and generally styled after wuxia in theme; I’m not going to go into great detail here, but to be brief and vague, there are three dominant human empires; one coastal nation, one inland and about tradition, and one northern that’s way into magic and fairly duplicitous.

A publisher (I’ll refrain from outing them at this point) is looking over Veranthea with an eye on picking it up—my ideas for how best to do that are really something folks, and I’m already getting some other people together on that—and the most developed continent you’ve already seen some of. Urethiel (and Trectoyri, for that matter) have their framework but until now, I haven’t had the time or impetus to flesh them out.

Last night I was talking to my muse as she fell asleep (her work schedule and mine aren’t particularly copacetic) and as usual, she gave me a brilliant idea; the publisher voiced an interest in a clan structure in my Eastern analog part of the world, and while it was brewing in the back of my mind I couldn’t best place how to do it. I explained that the zodiac and animal styles were out—those have been done and I was a big fan of that approach so that wasn’t an option. Talking about the elements available, we didn’t come up with much; fire, water, air, earth, metal, wood, spirit were not something I could stretch out easily into a diverse enough base for a genuine sense of culture across an entire continent.

Metal though, that sparked something. What if Fordhatta, the most tumultuous of the Empires, was all about metal? They could each monopolize one resource that represents their clan and get some derived traits from them to match the mineral! Malleable like copper or gold, resolute like steel, poisonous like m—you get the idea.

Right now I’m working out the leaders of these clans, which will finish up this pass on Urethiel’s development (for the cast, anyway; I’m sure there will be bits to add to the history after the 18 clans are given a sense of permanence).


Enjoy the sneak peek.

clans screenshot

Exciting Things!

As usual I’m awful busy, but have fun news—EN Publishing and Green Ronin are getting added to my list of publishers, as well as Jon Brazer Enterprises!

The AaWBlog has interesting things going on as well—last month we started themes with Cultus Sanguineus and some vampire goings-on, and this month we’re doing pranksters with Mischievous Meadows! Head on over there to check it out!

Last of all (or perhaps best?) I’m in preliminary talks with a publisher to take the helm on Veranthea and oversee its expansion into an entire setting book (which, I promise, will be more than worth its weight in gold). It’s someone I’ve worked with previously and I’ll make sure to announce here when I know what’s up, but for now, my lips are sealed!