Farrak Barrak

Hello folks! I’ve been super busy prepping books (some of which are out – get the 100 page $5 marvel that is Veranthea Codex: Radical Pantheon) and forgot about posting for a whole month!

My apologies!

To keep-on-keeping-on with the characters builds, I present to you Farrak Bakk, easily one of my favorite PCs.

Farrak is wholesale delusional – he believes that his powers are granted to him by the drow goddess Eilistraee, a dead deity who wouldn’t be handing out arcane magical ability anyway, and perhaps more importantly, he is always naked.
All the same, he (and it’s weird to say he because Farrak doesn’t recognize genders) is one of her most devout and faithful followers.

My GM for the game Farrak was in was very cool about this and to replicate the effect, he’s got the Old One warlock pact in place of a sorcerer bloodline.



Male half-orc sorcerer (great old one sorcerous origin) 6 / fighter 1
NG Medium humanoid (half-orc)

Init +2
HP [54 total]
Hit Dice (6d6 + 1d10); roll on short rest 1d6+3 (6 unused) or 1d10+3 (1 unused)
AC 14 (10 + 1 Dex + 1 cloak + 2 shield)
Proficiency Bonus +3
Speed 30 feet
Str 14, Dex 13, Con 16, Int 8, Wis 10, Cha 18 [+1 to all ability checks]

Melee quarterstaff +7 (1d8+3 bludgeoning)
Ranged light crossbow +4 (1d8+1 piercing, range 80/320)
Proficiencies all armor, shields, simple weapons, martial weapons
Tools none
Saving Throws Strength, Constitution, Charisma; +2 to all saves [cloak of protection, stone of good luck]
Sorcerer Skill Proficiencies Animal Handling, Insight, Perception, Persuasion
BG Skill Proficiencies Athletics, Survival
BG Tool Proficiencies Banjo
Languages Common, Orc, Undercommon

Ability Score Increase (1st level feat, 4th level feat) +1 to Cha and Con, +2 Cha
Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing You gain proficiency in the Intimidation skill.
Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Save DC 8 + 3 (prof) + 4 (cha) = 15
Spell Attack Bonus 3 (prof) + 4 (cha) = +7
Sorcery Points 6
Cantrips acid splash, blade ward, fire bolt, friends, frostbite
1st (4/day) dissonant whispers, mage armor, detect magic
2nd (3/day) scorching ray, snilloc’s snowball swarm
3rd (3/day) fireball, melf’s meteors

Awakened Mind (telepathy 30 feet), Entropic Ward, Fighting Style: Protection, Second Wind


Subtle Spell, Twinned Spell

an arcane focus (battered holy symbol of Eilistraee)
ring of warmth [RESISTANCE to cold damage]*
stone of good luck [+1 to ability checks and saves]*
cloak of protection [+1 AC and +1 saves]*
tan bag tricks
shard of spell storing
5,000 gold (in panniers on Tony the tiger – summoned via bag of tricks)
10 gems (25 gp each)
a light crossbow and 20 bolts, 2 daggers, 2 spears
a staff, a hunting trap
belt pouch
healer’s kit (6 uses, no stabilize roll)
grappling hook & 100 ft. silk rope
7 days rations & 4 waterskins
climber’s kit

ORIGIN Pilgrim
FEATURE: Wanderer
PERSONALITY TRAIT I have a lesson for every situation, drawn from observing nature.
IDEAL: Greater Good It is each person’s responsibility to make the most happiness for the whole tribe.
BOND I will bring terrible wrath down on the evildoers who destroyed my homeland.
FLAW There’s no room for caution in a life lived to the fullest.

  • worships Eilistraee and insists she is not dead
  • always nude
  • doesn’t perceive gender                   


  1. Eilistraee is actually alive, she has come back during the Sundering 😛 Chances are she has never died, according to Ed Greenwood

      • Eilistraee may reward Farrak for staying loyal to her when she needed it the most, now that she has returned to her full power.

        Perhaps she could actually become his patron (even if a Fey pact would be more fitting for her, I guess). It could make for an interesting event if you and your group liked the idea. It might be worth just for the faces of Farrak’s party when they know that he is right.

      • Absolutely! Farrak is yet another character to fall to party betrayal (with this group, that’s an incredible count of 3) but if his beloved deity is alive and well, that’s a whole new thing.

        We’re still doing Hypercorps 2099 playtesting for a few more sessions, but when we get back to the Rise of Tiamat game I’ll be bringing it up (frequently). 🙂

      • They really are. Farrak stalwartly refused to ally with the storm giant on the floating castle and insisted on trying to crash it instead, and in their typical fashion, they decided that convenience trumped ethics and brutally cut him down. :/

      • That’s what I said!

        We’ll see how long Aurelia lasts and almost certainly bring Farrak…back…as a proper agent of Eilistraee now that I know she is around (unless Mick decides that in his Faerun, she really is dead). The party went full-hypocrite on Aurelia last game (it’s okay to side with the Storm Giant, but winning the services of a devil for a year somehow necessitates killing it) so it’s probably only a matter of time before she gets stabbed in the back.

      • Well, Generalissimo Tuck Underbarrow was as underhanded as they come so he got along *great* with that iteration of the party (in the GM’s homebrew world), but all in all it’s a good game.

        I am continually deeply surprised by their heroism and ethical approach to being mercenaries in the future, however, considering these player’s tendencies for practical immorality in medieval fantasy. 😛

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