Befev Oacipla, Champion of Sheep

Two weeks have gone by and things are hopping! I’ve gotten a few projects out the door (notably two Pathfinder hybrid classes for Rogue Genius Games, the [REDACTED] and [REDACTED]!) and print proofs are on the way to my house for my first few layout projects (two Veranthea books and the Pathfinder Hypercorps 2099 softcover!)

For 5E folks my first medieval fantasy adventure has been commissioned and is getting put together in my mindscape right now (water is involved!), and the next week or so is devoted to getting 5E Hypercorps 2099 finalized.

To keep on keeping on with characters however, we’ve got good old Befev! As always she’s astride her mount, the brave unshorn Hydrifacks.




Left to fend for herself at a young age, Befev Oacipla grew up in the highlands with little interaction with civilization at large. Learning how to survive by stalwart dwarven instincts and eschewing friendships of any kind, she became a ghost of the wilderness and a figure of great rumor before the revelation.
Answering the bleating call of a wild sheep being slaughtered, Befev waylaid a host of bandits, flying into a rage that gave her the strength to fell each and every one of them. As the last of her enemies lay bleeding she finally succumbed to her own wounds but experienced a grand vision before darkness overwhelmed her—Shopesh, God of Sheep, recognized the dwarf’s service and bestowed upon her the duty of gathering a flock of followers. Befev awoke the next day to the licking tongue of an unshorn sheep, winded but alive, injured but bestowed with a greater purpose. Naming her new ally Hydrifacks, the barbarian has become a warrior of note in the region, recognizable instantly by the proximity she keeps with her quadruped companion.

Befev is painfully single-minded—when she gets an idea into her head, it is remarkably difficult to dislodge it. She is incredibly bold and reckless, but typically holds her temper until she sees someone attack a sheep or, heavens forbid, Hydrifacks is harmed. After being put into a rage, she fights relentlessly and pursues enemies based on the threat they pose to her mount more than anything else. Though she dislikes most everyone as a matter of course, Befev is terribly racist against elves and frequently blames them for mundane problems or issues of force majeure; she really does believe there is an elven conspiracy out to corrupt and ruin the world.

Female Mountain Dwarf Barbarian 4, CG, 42 years old
Armor Class 14 (unarmored defense; +1 Dex, +3 Con)
Hit Points 44 (4d12+12)
Speed 25 ft.

16  (+3) 13  (+1) 17  (+3) 12 (+1) 6  (-2) 13  (+1)

Proficiency Bonus +2
Saving Throws Strength, Constitution
Skill Proficiencies Athletics, Intimidation, Perception, Survival
Tool Proficiencies brewer’s supplies, drum
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish, Elven
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

+1 Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d12+4 slashing damage.
Handaxe. Ranged Weapon Attack: +5 to hit, range (20/60), one target. Hit: 1d6+3 slashing damage.

Rage  (3) Advantage on Strength checks and Strength saving throws; When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll; You have resistance to bludgeoning, piercing, and slashing damage.
Reckless Attack When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Primal Path: Path of the Berserker
Frenzy If you go into a frenzy when you rage, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

The details of this feat are not yet determined and up to the GM of the game Befev is in, but so far, she’s accrued 4 followers of Shopesh (the god of sheep) in a settlement called Corin. If using Befev in a game where this feat will be unwelcome, increase her Strength score by 2 (and therefore melee attack rolls and weapon damage rolls increase by +1).

Wanderer You can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Potion of Healing (2d4+2) (2), 100 ft. hemp rope, grappling hook, 20 sacks, manacles, greataxe, handaxes (3), staff, hunting trap, bear head, traveler’s clothes, belt pouch, 10 days rations, 10 days water, Hydrifacks the Sheep (as a mule, 40 ft. movement, boots of striding and springing [currently useless])

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