AURELIA DESZYDRI, Dragonborn Bard 14

I can’t quite exactly remember how it is I started playing Aurelia, but after Farrak Bakk died I pretty much told the group and GM, “you guys tell me what to play this time, I am tired of untimely deaths and betrayal by the party.

Thus we have Aurelia.

Her back story is fairly simple (‘dat ex-dragon background) and though she had an intelligent magic weapon, that rarely came into play and she was kind of dud in terms of combat when compared to the rest of the party (which was fine because I am a magnificent bullshitter and she did lots of that). Aside from Krampus (who we’ll get to sometime in the upcoming month) she’s the highest level D&D 5th character I’ve yet played.

I did get to transform into a dragon in the middle of the climax fight though and that was pretty killer. 😉

PS: Psssst you play Pathfinder? You like Pathfinder? Digging on my weirdness? You can get my first campaign setting really cheap and score some amazing print books over on this Kickstarter that ends Friday! Either way check it out — lots of free goodies! 😀

Female Dragonborn (Gold) Bard 14, LG
Armor Class 18 (2 Dex + 5 armor + 1 weapons)
Hit Points 98 (14d8+28) (14 available)
Speed 30 ft.

18 (+4) 14 (+2) 14 (+2) 10 (+0) 8 (-1) 18 (+4)

PROFICIENCY BONUS +5 (+1 luck to ability checks)
Saving Throws Dexterity, Charisma (+1 luck to all)
Skill Proficiencies Deceptionx2, Insightx2, Persuasionx2, Religion, Stealthx2
Tool Proficiencies drum, guitar, flute
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, Common, Draconic, Infernal
Breath Weapon. Aurelia can use an action to exhale flame in a 15-foot cone that deals 4d6 fire damage (DC 15 for half damage). After she uses her breath weapon, she can’t use it again until she completes a short or long rest.
Damage Resistance. Aurelia has resistance to fire (and cold from robe of the winterlands).

Spellcasting. Aurelia is a 13th-level spellcaster that uses Charisma for spellcasting (spell save DC 17; +9 attacks). Aurelia knows the following spells:

  • Cantrips—dancing lights, friends, true strike, vicious mockery
  • 4 cast 1st (4/day)—comprehend languages, detect magic, healing word, sleep, thunderwave
  • 3 cast 2nd (3/day)—blindness/deafness, detect thoughts, invisibility
  • 2 cast 3rd (3/day)—dispel magic, spirit guardians
  • 1 cast 4th (3/day)—greater invisibility, polymorph
  • 1 cast 5th (2/day)—hold monster, mislead, reincarnate
  • 1 cast 6th (1/day)—chain lightning, mass suggestion
  • 1 cast 7th (1/day)—forcecage

Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d8+5 bludgeoning damage (magical).
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range (150/600), one target. Hit: 1d8+2 piercing damage.

Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Abyssal, Infernal)
BG Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch

Ex-Dragon. You have a secret. You once were an adult gold dragon who served Bahamut. You were too proud and vain, to the point that he decided you needed a lesson.
He trapped you in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the world and prove your devotion to the cause of good. If you prove worthy you will one day return to his side in your true form.
Metallic dragons, at least the powerful ones (royal families) are semi-divine and born with fixed alignments. When you were banished by Bahamut, you were given the gift of free-will and found yourself able to choose and act as you wish. The lusts and greed and intolerance of your dragon nature have proved a constant challenge to your basically good nature.

Dragon Scholar. You have studied dragons and their lore for many years. You can automatically identify locations built or used by dragons and can identify dragon eggs and scales by sight. If you fail an Intelligence check to recall lore relating to dragons, you know someone or some book you can consult for the answer unless the DM rules that the lore is unknown.
You can have ADVANTAGE on History checks too (as you are centuries old).

goggles of night, hat of disguise (now owned by General Arou),  robes of the winterlands, Scalesmasher (+1 warhammer), stone of good luckA (+1 ability checks, +1 saving throws), winged boots (fly 30 ft., 4 hours/day, regains 2 hours of flying for every 12 not in use), half plate, longbow (20 arrows), longsword, pieces of a red dragon, pieces of a blue dragon, charmed elephant friend, bag of holding

Red dragon skull helmet for Arou the elephant (her steadfast awakened companion, topaz from cyclops in hedge maze

General Arou, Awakened Elephant


Bardic Inspiration 1d10 (4 uses, long rest)
Jack of All Trades (+2 to all nonproficient)
Song of Rest (1d10 on short rest)
Bard College (College of Valor; Combat Inspiration, Extra Attack, Battle Magic)
Expertise (Deception, Insight, Persuasion, Stealth)
Font of Inspiration
Magical Secrets

FEAT: Dual Wielder
FEAT: War Caster


Warhammer of Golden Wrath – when you hit a creature with this weapon who is a chromatic dragon or chromatic half-dragon or chromatic dragonborn, once per turn, you may choose to inflict the effect of the spell wrathful smite on it (additional 1d6 psychic damage and WIS save or also be FRIGHTENED of you until the spell ends. The on-going fear effect requires concentration so casting any other concentration spell or losing concentration, ends the effect – however the weapon continues to hold the wrathful smite so next round you can trigger it again and this way you can impose the FRIGHTENED condition on multiple creatures.


[Q&A] Mike Myler (Veranthea Codex Collection)

The Hardboiled GMshoe's Office

[19:01] <+Mike_Myler> Heyo Folks! I’m Mike Myler, full-time freelance game designer and world builder. I’m running my 4th Kickstarter, bringing the rest of the books that followed the Veranthea Codex (my first Kickstarter) to print.

[19:02] <+Mike_Myler> That includes THE BLACK KNIGHT (an adventure that includes you-know-who), INTO THE VEIL (cthulhu! robots! pirates!), LOST LEGENDS OF URETHIEL (wuxia fantasy at its finest), and RADICAL PANTHEON (a host of deities as awesome as the name of their book).

[19:02] <+Mike_Myler> This is all for the Pathfinder Roleplaying Game.

[19:03] <+Mike_Myler> The Veranthea Codex has been hailed as an epic work of post-modern fantasy that my entire design team is crazy proud of (almost 400 pages of knock-your-teeth-out awesome) and we’re all very excited about how successful the VERANTHEA CODEX COLLECTION Kickstarter has been going. We’re on track to unlock more books before the project ends FRIDAY, JULY 29TH.

[19:04] <+Mike_Myler> and…

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A Woman Unlike Any Other

There’s not a lot about my life that I’ve been sure about.

I wasn’t sure about college, I’m never sure of one of my projects until it’s proven successful (like the fast-funding and ongoing Veranthea Codex Collection Kickstarter!), and generally I wander around pretty fickle until I see something that I know is right (deciding what to make for meals is often a thorough debate).

Stephanie is not one of those things.

Eight years ago after a long shift of hard labor (I was a foreman at a landscaping company back then) I went to the Rock Room, a bar in Polish Hill in Pittsburgh. My friend Diana was working there as a bartender and so I settled in for some drinking, and before long another friend of hers arrived. She was a small little thing (easily a head and a half shorter than me, juuuust a wee bit taller than 5 feet) and very subdued, wearing a knit cap despite the heat and dressed like a 20-something Daria.

I was instantly interested and did my damndest not to show it.

Diana introduced us to one another and we started talking. It turned out that we were both avidly interested in philosophy and enjoyed debate, liked many of the same movies, and generally got along fairly well.

I’m not going to explain here how it is that Stephanie tricked me into her car, but she did. She totally did. She abducted me from that bar like a seasoned criminal. It was slick. I’m still amazed at how easily I was lured into a stranger’s vehicle and then taken away, possibly never to be seen again.

Stephanie Thrice

Fortunately she did not kill me and bury the body.

Since then we’ve been nearly inseparable. The next year (as the housing market suffered and I was let go) I moved in with her in Squirrel Hill, deeper in the city, because it was a ridiculous waste of gas for us to constantly drive to and from one another’s homes.

For a while I worked whatever jobs I had to in order to pay the rent until eventually I was at a crossroads of sorts and she made an incredibly insightful suggestion: why don’t you sell some of the Dungeons & Dragons material you’re always working on?

That’s how I got to where I am today.

I never would have thought to pursue my favorite hobby as a career without Stephanie and I love her all the more for it, and as my primary muse, I always make sure she has a place in whatever I’m working on.

Thank you babe. You are amazing and I love you with every fiber of my being (and I always will, regardless of how grumpy you get).



Nearly all of the print surveys have been answered and we’re going to start ordering prints before GenCon!

Mists of Akuma

The book is 80% done and freaking fantastic — just waiting on some of my collaborators to finish their artwork, cartography, and copy. I expect to begin doing layout next week!

Veranthea Codex

We’re running a Kickstarter right now to fund revisions and improvements to the existing supplements for Veranthea! Once we hit $1,000 in funding (which should be soon! We are off to an amazing start!) every existing book becomes available for print and we start to unlock more titles. 😀
Please check it out and consider pledging! We are poised to bust through stretch goals and you won’t have a chance at getting the (huge 400 page) core book any cheaper than here!

books graphic



Hypercorps 2099

The blog of Michael "RonarsCorruption" McCarthy

On September 1st, 2015, we launched the kickstarter for Hypercorps 2099: a futuristic cyberpunk superhero Pathfinder setting that takes a lot of influence from Shadowrun and aimed to provide a slightly more balanced alternative to Paizo’s Mythic rules.

We funded in only 20 days – which was pretty nice, all things considering – and got to work with a slightly different team than the Veranthea Codex. Things went a lot smoother on most fronts than last time: we had lots of art on hand, we got things written way ahead of schedule, we got things balanced well, and we got a very positive reception from the community.

We even managed to stay reasonably close to budget and wordcount, which I think the publisher (Legendary Games) appreciated. Because more material is always nice, it tends to be much more expensive, too.

In addition to being one of the editors on the…

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Veranthea Codex

The blog of Michael "RonarsCorruption" McCarthy

Just over two years ago now, Mike Myler, who I met while working on Rise of the Drow, asked if I wanted to work with him on one of his big projects: publishing his home campaign setting of Veranthea.  I was a little hesitant at first, never having worked on something so ambitious, and with Rise of the Drow being the only Kickstarter I had ever been involved in (where I was a stretch goal and didn’t give it much concern until my tier was met), here I’d be in on the ground floor.

We met in person at Paizocon 2014, Mike showed me all his campaign notes from years of running a series of complex home games. I made a few comments, but I eventually agreed. We started work on it together not long after, (Mike) recruited a bunch of great people and (Mike) laid out the plan…

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A Friend I Shall Miss

Owen K.C. Stephens

I am devastated by the loss of Steve Russell. He was too kind, too smart, and too important for me to accept he is gone, but he is. I still don’t know how I’ll process that, and I can’t imagine what his close friends and family are going through. My heart goes out to them all.

It’s easy to say “Steve Russell was my friend, and I’ll miss him.” Well, maybe not *easy* — my voice catches if I try to say it because of the weight of WHY I am saying it – but it’s simple. It’s telling, not showing.

It’s too little for what he meant to me.

Steve and I got to know each other online, as we struggled with freelance careers and later launching publishing companies. Early on we realized that we had few peers we knew, and that we both missed having a “water cooler”…

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