Veranthea Codex

The blog of Michael "RonarsCorruption" McCarthy

Just over two years ago now, Mike Myler, who I met while working on Rise of the Drow, asked if I wanted to work with him on one of his big projects: publishing his home campaign setting of Veranthea.  I was a little hesitant at first, never having worked on something so ambitious, and with Rise of the Drow being the only Kickstarter I had ever been involved in (where I was a stretch goal and didn’t give it much concern until my tier was met), here I’d be in on the ground floor.

We met in person at Paizocon 2014, Mike showed me all his campaign notes from years of running a series of complex home games. I made a few comments, but I eventually agreed. We started work on it together not long after, (Mike) recruited a bunch of great people and (Mike) laid out the plan…

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