Character Creation Rules

Owen is a kinder GM than I. “Is it on the official Paizo PRD or one of the Veranthea books? If it isn’t, the answer is no.”

Owen K.C. Stephens

When I start a new campaign, I like to send out a set of guidelines outlining what I do and don’t allow for character creation. Sometimes these are very specific (I have been known to restrict a group to one character with a full base attack bonus, one with 9-levels of spellcasting, and one with 6 or more skill points… though that is far from universal). Sometimes they are pretty general. They are always designed to help players make characters that will fit well in the campaign I plan to run.

That doesn’t mean I am a dictator. If the rules mean you can’t make the character you want, talk to me. Normally, that’s because you want to run something that won’t work well in the game I want to run. In that case, the whole group may want to discuss what kind of game we want, and if I…

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Wizard Training

Owen K.C. Stephens

In the credit where credit is due department;
When I was hired by Wizards of the Coast in 2000 as a game designer, I did not know how to do a pagination. Or an art order. Or an outline. I’d never finished anything longer than a big magazine article, and I managed to get hired on the basis of those. But I had no books under my belt, no college degree, and very little experience in the publishing industry.
And of what I think are obvious reasons, I didn’t blab my first day that I was horribly, terrible under-qualified for the job I was suddenly doing. I SHOULD have, but the idea terrified me.
The person who realized I had no idea how to do the non-writing parts of my writing job? And then just quietly trained me so I could do them?
Steve Miller.
Thanks buddy.
If you’ve…

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