Hi I’m Mike, welcome to my website, check out the rest of it at your leisure (buttons at the top have free stuff as well as Street Fighter D&D 5e, Hyper Score Marvel, and random 5E builds).

If you dig on my designs check out the Book of Exalted Darkness Kickstarter (now with a do-gooder supplement) for more free stuff (including an evil adventure module). We’re $127 from the project goal (!!!) so any help getting the word out (about our decadent evil and good books) is always deeply appreciated. Ends Saturday June 17th!

Book of Exalted Darkness Kickstarter evil escape.jpg

If you spot a way this can improve, share the info–I’m on Twitter @MikeMyler2, Facebook, Google+, and you can leave messages below the post. Thanks!

EDIT: Lots of ideas going around for how to improve Jaqen here–monk of the long death, rogue assassin archetype, a little warlock for disguise self at will–but the most salient yet (or so I think, anyway) is that the (bardic) College of Whispers 6th level feature is perfect for him, working much like how the actual lore in the books works (thanks redditor desire-us!)
If I don’t get to fixing it this week, here’s what I will eventually be doing–C&P the build below and then strip him of his rogue abilities (Int save proficiency, 1 skill proficiency, cunning action, expertise, mage hand legerdemain, spellcasting, second-story work, sneak attack, and uncanny dodge) then put the stuff for a 6th level bard in its place (Charisma save, bardic inspiration, archetype features, bard spellcasting; avoid flashy spells for maximum authenticity).

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Valar Morghulis – Jaqen H’ghar and The Faceless Men of Braavos

Medium humanoid (human), lawful neutral rogue (arcane trickster) 5 / fighter (battlemaster) 6
Armor Class 15 (studded leather)
Hit Points 86 (5d8+6d10+22)
Speed 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 15 (+2) 14 (+2) 12 (+1) 18 (+4)

Saving Throws Dex +7, Int +6
Skills Acrobatics +7, Deception +12, Insight +5, Perception +5, Sleight of Hand +7, Stealth +11
Tools disguise kit (+8), thieves’ tools
Senses passive Perception 15
Languages Braavosi, Low Valyrian, Thieves’ Cant, Valyrian
Challenge 6 (2,300 XP)
Background Class Feature – Urchin: City Secrets. When not in combat, Jaqen (and companions he leads) can travel between any two locations in the city twice as fast as their speed would normally allow.
Action Surge (1/short rest). On his turn, Jaqen can take an additional action on top of his regular action and a possible bonus action.

Combat Superiority (4d8). Jaqen can use only one maneuver per attack. A superiority die is expended when Jaqen uses a maneuver. He regains all of his expended superiority dice when he finishes a short or long rest.

  • Disarming Attack. When Jaqen hits a creature with a weapon attack, he can expend one superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it’s holding. He adds the superiority die to the attack’s damage roll, and the target must make a DC 15 Strength saving throw. On a failed save, it drops the object he chose. The object lands at its feet.
  • Feinting Attack. Jaqen can expend one superiority die and use a bonus action on his turn to feint, choosing one creature within 5 feet of him as his target. He has advantage on his next attack roll against that creature. If that attack hits, he adds the superiority die to the attack’s damage roll.
  • Sweeping Attack. When Jaqen hits a creature with a melee weapon attack, he can expend one superiority die to attempt to damage another creature with the same attack. He chooses another creature within 5 feet of the original target and within his reach. If the original attack roll would hit the second creature, it takes damage equal to the number he rolls on his superiority die. The damage is of the same type dealt by the original attack.

Cunning Action. Jaqen can take a bonus action on each of his turns in combat to take the Dash, Disengage, or Hide action. If Jaqen is using mage hand he can control it with his bonus action.
Expertise. Jaqen’s proficiency bonus is doubled for any ability check he makes that uses either Deception or Stealth.
Feat: Master of Disguise. Jaqen adds double his proficiency bonus to checks he makes with a disguise kit. If he spends 1 hour observing a creature (or dons its face), he can then spend 8 hours crafting a disguise he can quickly don to mimic that creature. Making the disguise requires a disguise kit. He must make checks as normal to disguise himself, but he can assume the disguise as an action.
Feat: Mobile. When Jaqen uses the Dash action, difficult terrain doesn’t cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.
Fighting Style: Dueling. Jaqen gains a +2 bonus to damage when wielding a weapon in only one hand.

Mage Hand Legerdemain. When Jaqen casts mage hand, he can make the spectral hand invisible, and he can perform the following additional tasks with it:

  • He can stow one object the hand is holding in a container worn or carried by another creature.
  • He can retrieve an object in a container worn or carried by another creature.
  • He can use thieves’ tools to pick locks and disarm traps at range.

He can perform one of these tasks without being noticed by a creature if he succeeds on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.

Spellcasting. Jaqen is a 5th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 14; +6 to hit with spell attacks). Jaqen has the following spells prepared from the wizard’s spell list:

  • Cantrips: blade ward, mage hand, prestidigitation, true strike
  • 1st-level (3 slots): charm person, disguise self, shield

Second Wind (1/short rest). On his turn, Jaqen can use a bonus action to regain 1d10+6 hit points.
Sneak Attack 3d6 (1/turn). Jaqen deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.

ACTIONS
Multiattack. Jaqen attacks twice.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+5) piercing damage.
Dagger (7). Ranged Weapon Attack: +7 to hit, range 20/60, one target. Hit: 6 (1d4+3) piercing damage.

REACTIONS
Feat: Duelist. When Jaqen is wielding a finesse weapon with which he is proficient and another creature hits him with a melee attack, he can use his reaction to add +4 to his AC for that attack, potentially causing the attack to miss him.
Uncanny Dodge. When an attacker that Jaqen can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

 

—————– Reduced Statblock —————–

 

Valar Morghulis – Jaqen H’ghar and The Faceless Men of Braavos

Medium humanoid (human), lawful neutral rogue (arcane trickster) 5 / fighter (battlemaster) 6
Armor Class 15 (studded leather)
Hit Points 86 (5d8+6d10+22)
Speed 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 15 (+2) 14 (+2) 12 (+1) 18 (+4)

Saving Throws Dex +7, Int +6
Skills Acrobatics +7, Deception +12, Insight +5, Perception +5, Sleight of Hand +7, Stealth +11
Senses passive Perception 15
Languages Braavosi, Low Valyrian, Thieves’ Cant, Valyrian
Challenge 6 (2,300 XP)
Action Surge (1/short rest). On his turn, Jaqen can take an additional action on top of his regular action and a possible bonus action.

Combat Superiority (4d8). Jaqen can use only one maneuver per attack. A superiority die is expended when Jaqen uses a maneuver. He regains all of his expended superiority dice when he finishes a short or long rest.

  • Disarming Attack. When Jaqen hits a creature with a weapon attack, he can expend one superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it’s holding. He adds the superiority die to the attack’s damage roll, and the target must make a DC 15 Strength saving throw. On a failed save, it drops the object he chose. The object lands at its feet.
  • Feinting Attack. Jaqen can expend one superiority die and use a bonus action on his turn to feint, choosing one creature within 5 feet of him as his target. He has advantage on his next attack roll against that creature. If that attack hits, he adds the superiority die to the attack’s damage roll.
  • Sweeping Attack. When Jaqen hits a creature with a melee weapon attack, he can expend one superiority die to attempt to damage another creature with the same attack. He chooses another creature within 5 feet of the original target and within his reach. If the original attack roll would hit the second creature, it takes damage equal to the number he rolls on his superiority die. The damage is of the same type dealt by the original attack.

Cunning Action. Jaqen can take a bonus action on each of his turns in combat to take the Dash, Disengage, or Hide action. If Jaqen is using mage hand he can control it with his bonus action.
Feat: Mobile. When Jaqen uses the Dash action, difficult terrain doesn’t cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.

Spellcasting. Jaqen is a 5th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 14; +6 to hit with spell attacks). Jaqen has the following spells prepared from the wizard’s spell list:

  • Cantrips: blade ward, mage hand, prestidigitation, true strike
  • 1st-level (3 slots): charm person, disguise self, shield

Second Wind (1/short rest). On his turn, Jaqen can use a bonus action to regain 1d10+6 hit points.
Sneak Attack 3d6 (1/turn). Jaqen deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.

ACTIONS
Multiattack. Jaqen attacks twice.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+5) piercing damage.
Dagger (7). Ranged Weapon Attack: +7 to hit, range 20/60, one target. Hit: 6 (1d4+3) piercing damage.

REACTIONS
Feat: Duelist. When Jaqen is wielding a finesse weapon with which he is proficient and another creature hits him with a melee attack, he can use his reaction to add +4 to his AC for that attack, potentially causing the attack to miss him.
Uncanny Dodge. When an attacker that Jaqen can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

 

Some notes on Jaqen’s Build

My foremost goal here was making somebody who’s all about disguise and trickery, but not at the sacrifice of being badass with a sword. While he’s not going to be delivering an enormous amount of damage, Jaqen (as built above) will be able to move, strike, move again (far, far away) and disguise himself. Don’t roll him out in the middle of a field and expect fireworks–when using him in your game, do it in a crowded area where he can flit away and hide long enough to change faces, and give him some doses of poison to boot.

GAME OF THRONES FANS: George’s writing is way too slow-paced for me and I haven’t read past the first book so all my knowledge is from the television series–I’m sure there are things here that are inaccurate. If there’s anything worse than “SFXing his spellcasting to be intuitive and not as magicky” please let me know!

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