Hyper Score Marvel: Luke Cage aka Power Man

Welcome to Hyper Score Marvel (#25!) where every week I use Hypercorps 2099 to put together an iconic hero or villain from the world’s most popular superhero universe! Unlike previous posts, this series is no longer dual-system and only for the Pathfinder Roleplaying Game.

Last week we had Daredevil and next we’ve got Iron Fist, Jessica Jones, Punisher, Mr. Fantastic, Human Torch, Doctor Doom, Invisible Woman, and Loki. More requests are always welcome however–I’ll get to them all eventually! The full cast (as well as all my other statblocks) are easily accessible in big ol lists over on the index page and run the gamut from Spider-Man and the Venom Symbiote to Emma Frost. Also–there are free PDFs for Hypercorps 2099 (wherein you can get a look at how all these hyper abilities function).

If you spot a way this can improve, share the info! I’m on Twitter @MikeMyler2, Facebook, Google+, and you can leave messages below the post. Thanks!

Thanks! 😀

luke cage power man pathfinder dnd.png

LUKE CAGE        CR 12—19,200

Male human brawler 7 [hs 4; meganaut 2]
LG Medium humanoid (human, hyper)
Init +6; Awareness +8

AC 16, bullet 16, touch 16, flat-footed 12 (+2 Dex, +2 dodge, +2 hyper)
hp 125 (7d10+70+12); Hyper Bonus +2
Fort +16, Ref +9, Will +4
DR 12/—; Immune daze, energy drain, stun; Resist acid 12, electricity 12, force 12, thunder 12
Hyper Flaw personal problem (troubled past), xenophobic (law enforcement)

Speed 30 ft.
Melee unarmed +19/+14/+14 or +17/+17/+12/+12 (1d8+13)
Ranged strong hurl +10 touch (1d8 per 100 pounds+14 or 4d8 per 400 pounds+18, Range 90 ft.; Luke’s heavy load is 8,320 pounds)
Special Attacks brawler’s flurry, hyper bonus +2, knockout 1/day (DC 25), martial flexibility (swift action, 1 min, 6/day)

Str 27, Dex 14, Con 28, Int 11, Wis 10, Cha 12
Hyper Strength 3 (Strong Back, Strong Hurl, Strong Warrior), Hyper Constitution 4 (Hyper Endurant, Hyper Resistant, Hyper Tough)
Base Atk +6; CMB +16 (+17 grapple); CMD 30 (31 vs. grapple)
Feats Alertness [B], Combat Expertise, Combat Reflexes, Dodge [B], Improved Unarmed Strike [B], Mobility [B], Power Attack, Spring Attack [B], Whirlwind Attack
Hyper Feats Extra Attribute Trait, Extra Hyper Attribute (2)
Skills Athletics +17, Awareness +8, Diplomacy +4, Intimidate +7, Knowledge (local) +9, Search +8, Sense Motive +8, Stealth +5
Languages English
SQ AC bonus +1, brawler’s cunning, brawler’s strike (magic), close weapon mastery, hyper attack 1, hyper initiative, hyper mortality, maneuver training (grapple +1), martial training, unarmed strike (1d8)
Gear chain belt, wallet that says “Badass Motherf#%^&* on it

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