Morty for D&D 5E (Rick & Morty)

If you somehow didn’t hear about it yesterday, Rick & Morty has been renewed for 70 episodes!

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To celebrate this momentous occasion (best news of 2018?) I built Rick for Dungeons & Dragons Fifth Edition and figured that you can’t have Rick without Morty. 😉

Image result for morty


Small humanoid (human), neutral good exemplar (people’s champion) 4
Armor Class 13
Hit Points 30 (4d10+8)
Speed 30 ft.


10 (+0) 16 (+3) 14 (+2) 12 (+1) 12 (+1)

16 (+3)

Saving Throws Dex +5, Cha +5
Skills Athletics +2, Insight +3, Perception +3, Persuasion +5, Science +3, Stealth +5, Technology +3
Senses passive Perception 13
Languages Common
Challenge 1 (200 XP)

Bravery. Morty has advantage on saving throws against fear.

Friendly Reputation. Morty’s uplifting reputation is well-known and earns him some small acts of kindness. When he reaches an inn or tavern, Morty can make a DC 8 Charisma check to see if his reputation precedes him. On a success he’s given free lodging, drink, and food. The GM may decide that no check to be recognized is required because someone who works in the establishment knows Morty already or has seen him recently, or that it is impossible for Morty to be known in an establishment. In addition, Morty can convince merchants to sell him goods for a more modest price. If he succeeds on a DC 12 Charisma check to be recognized, he gains advantage on an ability check to determine the final price of an item that costs 50 gp or less. Morty can exploit his reputation to persuade merchants this way 3 times before he requires a long rest to do so again.

Heroic Effort (3 points). When Morty spends an effort point to fuel one of the following abilities, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes.

  • Hero’s Ire. As a bonus action, Morty can spend 2 effort points and choose a creature that he can see. For the next minute Morty gain a +2 bonus to attack rolls and weapon damage rolls when attacking that creature.
  • Heroic Stand. Morty can spend 1 effort point to take the Dodge action as a bonus action on his turn.
  • Implacable Resolve. As a reaction, Morty can spend 2 effort points to gain 8 temporary hit points. These temporary hit points last until the beginning of his next turn.
  • Stroke of Luck. As a reaction, Morty can spend 2 effort points to reroll an attack roll or saving throw.
  • With Style. Morty can spend 1 effort point as a bonus action to gain advantage on an ability check that uses Athletics, Insight, Perception, or Technology.


Unarmed. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Blaster. Ranged Weapon Attack: +5 to hit, range 100/300 ft., one target. Hit: 12 (2d8+3) force damage.


Note: Morty should probably spend most of his turns using the Dodge action.


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