The Super Mario RPG D&D 5E bit of this blog series is coming to a close today. We’ve got Mario, Mallow, Geno, Bowser, and now finally Princess Toadstool (or Princess Peach; pick your poison). I might come back to this later for some baddies (evil wedding cake!) but who’s to say when that’ll happen. I got a few requests otherwise so–tune in next week to see what’s next! 😀
Medium humanoid (human), neutral good cleric (life) 12
Armor Class 17 (+3 royal dress)
Hit Points 66 (12d8+12)
Speed 30 ft.
|10 (+0)||16 (+3)||13 (+1)||12 (+1)||18 (+4)||16 (+3)|
Saving Throws Wis +8, Cha +7
Skills History +5, Insight +8, Perception +8, Religion +5
Senses passive Perception 18
Challenge 7 (2,900 XP)
Blessed Healer. When Toadstool casts a spell of 1st-level or higher that restores hit points to a creature other than her, she regains hit points equal to 2 + the spell’s level.
Channel Divinity (2/Short Rest). Toadstool can channel divine energy directly from her deity, using that energy to fuel one of the following magical effects.
Preserve Life. As an action, Toadstool presents her holy symbol and evokes healing energy that can restore 60 hit points. She chooses any creatures within 30 feet of her and divides those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. Toadstool can’t use this feature on an undead or a construct.
Turn Undead. As an action, Toadstool presents her holy symbol and speaks a prayer censuring the undead. Each undead within 30 feet that can see or hear her must make a DC 16 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. An undead that fails its saving throw is instantly destroyed if its challenge rating is 2 or below. A turned creature must spend its turns trying to move as far away from Toadstool as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Disciple of Life. Whenever Toadstool uses a spell of 1st-level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Divine Intervention (1/Long Rest). Using an action, Toadstool rolls percentile dice. If she rolls a number equal to or lower than 12, her deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If the deity intervenes, she can’t use this feature again for 7 days.
Divine Strike (1/Turn). When Toadstool hits a creature with a weapon attack, she can cause the attack to deal an extra 9 (2d8) radiant damage to the target.
Feat: Initiated Magician. Toadstool knows the message and vicious mockery cantrips, and she can cast sleep once per long rest. She uses Charisma as her spellcasting ability for these spells (spell save DC 15).
Spellcasting. Toadstool is a 12th-level spellcaster that uses Wisdom as her spellcasting ability (spell save DC 16; +8 to hit with spell attacks). She has the following spells prepared from the cleric’s spell list:
- Cantrips: guidance, light, resistance, sacred flame, spare the dying
- 1st-level (4 slots): bane, bless, cure wounds, guiding bolt, healing word, shield of faith
- 2nd-level (3 slots): aid, blindness/deafness, hold person, lesser restoration, prayer of healing, silence, spiritual weapon
- 3rd-level (3 slots): beacon of hope, revivify, spirit guardians, tongues
- 4th-level (3 slots): confusion, death ward, freedom of movement, guardian of faith
- 5th-level (2 slots): flame strike, greater restoration, mass cure wounds, raise dead
- 6th-level (1 slot): heal
Frying Pan. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d4+3) magical bludgeoning damage.