Final Fantasy VII: Aerith Gainsborough (D&D 5E)

I’m back on the Final Fantasy VII character statting-bandwagon–find Cloud Strife here, Tifa Lockheart here, Barrett Wallace over yonder, and Vincent Valentine here–but you can also check out the characters from the original Final Fantasy game, the central cast of the iconic Super Mario RPG, and even some Fallout action.

Today’s post is more of a “thing we need to include” than what I’m really interested in, because like anyone else that’s played through FF7 I’m exhausted hearing about her.
I am of course talking about AERITH GAINSBOROUGH!

Final Fantasy 7 Aerith Gainsborough DnD 5e.png

Aerith Gainsborough

Medium humanoid (aasimar), neutral good sorcerer (divine: good) 10
Armor Class 16 (mage armor)
Hit Points 55 (10d6+20)
Speed 30 ft.

STR

DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 10 (+0) 11 (+0) 18 (+4)

Saving Throws Con +6, Cha +8
Skills Insight +4, Medicine +4, Persuasion +8, Religion +4
Damage Resistances necrotic, radiant
Senses darkvision 60 ft., passive Perception 10
Languages Celestial, Common
Challenge 6 (2,300 XP)

Aasimar Magic. Aerith can cast lesser restoration and daylight (as a 3rd-level spell) once each between long rests, using Charisma as her spellcasting ability.  

Divine Favor (1/Short Rest). Aerith can add 2d4 to a failed attack roll or saving throw. If the new total is a success, she succeeds instead.

Sorcery Points (10/Long Rest). As a bonus action on her turn, Aerith can expend one spell slot and either gain a number of sorcerer points equal to the slot’s level, or she can create a spell slot by expending sorcery points (1st-level—2 points, 2nd-level—3 points, 3rd-level—5 points, 4th-level—6 points).

Improved Healing. Once per turn when Aerith or an ally within 5 feet of her regains hit points from a spell, as long as she is not incapacitated she can spend 1 sorcery point to reroll any of those dice she chooses.

Metamagic: Quickened Spell. When Aerith casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Metamagic: Subtle Spell. When Aerith casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.

Metamatic: Twinned Spell. When Aerith casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level.

Spellcasting. Aerith is a 10th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 16; +8 to hit with spell attacks). Aerith has the following spells prepared from the sorcerer’s spell list:

  • Cantrips: dancing lights, fire bolt, light, mage hand, ray of frost, shocking grasp, true strike
  • 1st-level (4 slots): cure wounds, guiding bolt, healing word, mage armor, magic missile, shield
  • 2nd-level (3 slots): calm emotions, prayer of healing
  • 3rd-level (3 slots): haste, spirit guardians
  • 4th-level (3 slots): death ward
  • 5th-level (2 slots): revivify

 

ACTIONS

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if wielded in two hands.

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