Final Fantasy VII: Yuffie Kisaragi (D&D 5E)

The Final Fantasy VII character series continues–Cloud Strife is hereTifa Lockheart over here, you-know-who (Aerith it’s freaking Aerith) here, and the inimitable Barret Wallace over yonder–but there’s also the characters from the original Final Fantasy game, the central cast of the iconic Super Mario RPG, and some Fallout action too.

I almost missed making this post, but wandered around on the global map until the opportunity came up again.

Yeah we’re going after YUFFIE KISARAGI! 

Final Fantasy 7 Yuffie Kisaragi DnD 5e.png

Yuffie Kisaragi

Medium humanoid (soburi* human), chaotic good rogue (ninja*) 9/ranger 1
Armor Class 18 (+1 studded leather)
Hit Points 76 (9d8+1d10+30)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 16 (+3) 12 (+1) 11 (+0) 12 (+1)

Saving Throws Dex +9, Int +5
Skills Acrobatics +9, Athletics +8, Insight +4, Investigation +5, Perception +8, Stealth +13, Survival +8; thieves’ tools +8
Senses passive Perception 18
Languages Common, Primordial
Challenge 10 (5,900 XP)

Basic Ninjutsu*. Yuffie can throw three kunai or shuriken when she takes the Attack action and she has advantage on checks made to create or maintain a disguise.

Cunning Action. Once on her turn, Yuffie can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion. When Yuffie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Favored Enemy: Elementals. Yuffie has advantage on Wisdom (Survival) checks made to track elementals, as well as on Intelligence checks to recall information about them.

Natural Explorer: Forests. When Yuffie makes an Intelligence or Wisdom check related to forests, her proficiency bonus (+4) is doubled if she is using a skill that she’s proficient in. While traveling for an hour or more in a forest, Yuffie gains the following benefits:

  • Difficult terrain doesn’t slow her group’s travel.
  • Yuffie’s group can’t become lost except by magical means.
  • Even when she is engaged in another activity while traveling (such as foraging, navigating, or tracking), Yuffie remains alert to danger.
  • If she is traveling alone, Yuffie can move stealthily at a normal pace.
  • When she forages, Yuffie find twice as much food as she normally would.
  • While tracking other creatures, Yuffie also learns their exact number, their sizes, and how long ago they passed through the area.

Ninjutsu Novice*. Yuffie has advantage on Dexterity (Stealth) checks, is able to run across any surface (regardless of whether or not it would support her weight, so long as she ends on a square she is able to stand on), and triples the distance of any jumps she makes.

Sneak Attack (1/Turn). Yuffie deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Yuffie’s that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.

 

ACTIONS

Unarmed. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Kunai*. Ranged Weapon Attack: +11|+11|+11 to hit, range 30/80 ft., one target. Hit: 7 piercing damage.

 

REACTIONS

Uncanny Dodge. When an attacker Yuffie can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
*From the Mists of Akuma core setting book.

4 comments

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s