Forever Dark copy prepared, Hypercorps Wasteland Kickstarter on Tuesday 11.23!

For folks that follow my doings, here’s the recent doings!

  • [PATHFINDER] The Veranthea Codex: Forever Dark copy is prepared and to be frank, it is awesome. Michael McCarthy (@ronarcorruption) really knocked it out of the park, and then I shot it with a water cannon for a while so the metaphorical ball went really far. In addition to his excellent campaign material, there’s now full entries for three Veranthean races (leugho, mongrelfolk, and pantako), underground equipment, a small coterie of monsters (including a forever knight, for people who also violently hated that damned shield guy from Zelda II), and generally it’s shaped up to be an awesome book. It will be going into layout this weekend/next week.Image result for knight zelda II
  • [PATHFINDER] They tell me there was a Kickstarter or something for this but that must have been before I got on the scene. Either way I’ve helped bring a project of Ryan Costello’s (something to do with “The Gnome On The Go”) up to speed as a project manager and I finished editing it. After he addresses a few things and the final art orders start coming in, it goes to layout in the beginning of December. It was nice to use my powers of project management to good effect for someone else. 😀
  • [D&D 5E] Last week I did a google hangout with Jason Sonia over at Storm Bunny Studios and am super happy we did it–while my print proof of Mists of Akuma came out nearly perfectly in terms of rendering his did not, so there’s a bit of work left for me to do with the print file. I expect to wrap that up before Monday and get backers their PDFs.
  • [D&D 5E] The Hypercorps 2099: Kickstarter launches on Tuesday, 11/23! LESS THAN A WEEK AWAY! If you’re here for that, kudos on you for your interest and thank you for checking it out! Look up the #2099Wasteland hashtag (or check out my Twitter feed @MikeMyler2) for some more apocalyptic goodies and please stop by the Kickstarter page when it goes live. If you’re also here for Mists of Akuma, while this is not the official book for Ceramia or Ropaeo it could make for a great stand-in until we get around to making those. 🙂

walker-capture

  • [D&D 5E] Another two articles have been submitted for EN5ider and I think a lot of people will be enjoying them. Normally I’m not into holiday themes but James Haeck over there suggested a gift theme and that right there is something I dug right into.
  • Other good things happened–some of which I just can’t divulge–but on the whole my focus is on wrapping up as many projects as I possibly can before Tuesday rolls around and the madness of running a Kickstarter begins anew (which will include a small preview PDF of Hypercorps 2099: Wasteland).
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What I’ve Been Doing – Hypercorps 2099: Wasteland

I have neglected my website too long! My deepest apologies dear readers, but I assure you it’s been time well spent.

Things that I am doing currently:

  • Print proofing Mists of Akuma (which should be on sale before the end of November)
  • Developing the copy for Veranthea Codex: Forever Dark
  • Helping Ryan Costello of Know Direction with a project he’s been cooking up for a while now
  • Turning in projects to EN5ider and Drop Dead Studios
  • Fulfilling Hypercorps 2099 physical Kickstarter rewards
  • Celebrating the fantastic awesomeness of FAMOTH! If you are using Hypercorps 2099 for the Pathfinder Roleplaying Game, this is THE Hypernet Handbook. Want to nerd rage as a barbarian hacker? Wear a nanite suit? Visit the curiously medieval processing server of Harsanath? Go get FAMOTH!
  • Writing webpage updates that are really not as timely as they should be.
  • Putting The Yai Sovereign of Storms and Fangs of Revenge, two Mists of Akuma adventures going to PDF and print, through their paces in layout.
  • Translating Mists of Akuma to a mysterious RPG system!
  • Reading the Mutants and Masterminds 3E core book again for mysterious reasons. 😉
  • Polishing the pitch for a really awesome niche RPG in an intellectual property that I practically worship. I really, really wish I could tell people about it because it is AWESOME but I cannot do so for quite a while yet.
    Rest assured that my oldest fans will go bonkers when they find out.
  • Working on this amazing thing (Kickstarter before December!!):

hypercorps-wasteland-promo-2

If you are a GM interested in playtesting this (which will be on Kickstarter before December!) please comment below with how I can contact you, when you are scheduling your games, and the #2099Wasteland hashtag!

Awesome things you will find in Hypercorps 2099: Wasteland:

  • A 120 page (or larger) book
  • A World Design Engine: there will be stretch goals for a section that details a specific city or region, but the way I’m doing this will allow for GMs to generate the Wasteland as the PCs discover more of it
  • Settlement Rules: Build a settlement, attack a settlement, defend your settlement, expand your settlement — it’s all here (and a preliminary graphic for it is below)
  • Four New Classes: Doctor, Mechanic, Mutated Freak, and Scrapper. Doctors are the new healers (any non-necromancy magic has trouble functioning around radiation), Mechanics build deadly mechaframes they wear into battle, Mutated Freaks indulge in radiation and try to influence their mutations, and Scrappers are the technological masters of the Wasteland
  • Class Archetypes like the Commando Fighter or Wasteland Trader Bard. I expect to have more of these as the project takes shape but as of right now, we’re mostly concerned with “I am the best at shooting” and “bartering is crucial”
  • New Equipment and Weapons Rules. This will range from astronaut suits to plasma boots and we’re making a system for building a firearm from scrap or just improving whatever you’ve got on hand
  • New Races, Backgrounds, and Feats. Play as an android, an awakened animal, an alien gaxion, a mutant, or the husk of life known as the smart walker. Did you grow up in an underground shelter? Have a childhood as part of a feral gang of scavengers? Get abducted by aliens? All also covered
  • New Rules. These range from new conditions (such as starvation, irradiated, or limb damage) to new skills like Science and (the maybe familiar) Technology
  • New Hazards. Be it EM Storms, Radstorms, Radtwisters, or Unexpected Detonations, the very nature of this alternate timeline is lethal
  • A host of Wasteland Warlords, each with lackeys, soldiers, and commanders. The words of the day for Hypercorps 2099: Wasteland are “mad science” and I’ve been taking that to heart. Fight the militant Atomic Army, discover the secrets of the mysterious Bureau, battle against Axkrazdhi the Gaxian Masterlord, risk becoming a slave to the brain-slug Cult of Slarsh, and much more! Most excitingly, YOU, THE BACKERS, will determine which warlords make it into the book and which don’t!
  • Surviving Operators. While they aren’t out fighting (or working for) hypercorporations in the Wasteland, some of the characters from the core Hypercorps 2099 timeline will also be present–although quite different–in this universe!
  • MORE MONSTERS. Radiation dragon, irradiated elementals, psionic revenants, mordors, and the dreaded Wyrm — these will all be making an appearance in the Wasteland.

 

That’s all I can reveal right now! I’ll leave you with this amazing video of me playing Birdly, which was hands down the best two minutes of my life. IF YOU GET THE OPPORTUNITY TO TRY THIS, DO IT.

 

[VIDEO] British Summarisation of the Brother Taisho, by Gentleman Gnoll Rorak the Minstrel

The gnoll bard in the Brother Taisho game (set in the Veranthea Codex), Rorak, breaks down some of the plot to Sai-Ping, Satoru, and Vandal.

Best parts:
“The magic crystal of idiot detection, you remember – the Shiomasu Shimasu: the magical crystal of idiot detection.”
“And I did tell you that solar was an idiot.”
Narrator realizing he is being filmed.
My horrified face at the end.
“Ooh-rethiel”

WARNING – Gentlemanly f-bombs are prevalent during particular sections.

Donate to the ENnies and I’ll croon! VC is all in layout! #SECRETPROJECT gains momentum!

Go here to help support the ENnies and I will dress up in a suit to croon on stage! Remember that the ENnies are a huge part of the RPG Industry and driven by these contributions, so definitely consider dropping a dollar or two!

Veranthea Codex is completely written and now it’s all in layout! We’re some PDF edits away from the final product, people! Expect to hear something solid about that within the next month.

#SECRETPROJECT is gaining momentum and I’m acquiring more truly amazing talent (known worldwide in some cases!!!) for it every day!

#SECRETPROJECT reveal 5.11.2015

Interested? Going to Gen Con 2015? Get into a #SECRETPROJECT game now before the rest of the sessions fill up! Just drop me an e-mail at mike.myler.adventures|at|gmail.com, on Twitter, or on Facebook and we’ll reserve a spot for you!

playtest schedule gencon 2015 5.16.2015

AMA on EN World, Veranthea Codex PDF first drafts, #SECRETPROJECT

To start off, go ask me things on the ENWorld forums! My AMA ends tonight at midnight!:
http://www.enworld.org/forum/showthread.php?448731-AMA-Mike-Myler-(EN-Publishing-Fantasy-Flight-Paizo-AAW-Rogue-Genius-Frog-God)-Ends-Today!

Wondering where it is I’ve been? Finalizing the last bits of copy for Veranthea Codex! A second layout artist has joined the team (Rogue Genius Games’ own LJ Stephens!) and is working from the back to the front, so all of the NPC back stories and math checking is going on now so she can meet in the middle with Justin Gagen (who just cracked open the Adventuring chapter, the part for new races, classes, and rules—the biggest chapter).

What about #SECRETPROJECT?
The beta playtest has gone out and is getting an update by the end of the month, and a GLOBALLY RECOGNIZED ARTIST (one that has done covers for RPG books you likely own!!!!!) is on board for #SECRETPROJECT and I am bouncing off of the walls!!!

Interested in learning more and planning on being at Gen Con 2015? You can find out there!
I’ll be working the 3D Virtual Tabletop booth (on the far corner of the Dealer’s Room, along the perimeter) and there will be 2 demonstration games on Thursday, Friday, and Saturday—contact me at mike.myler.adventures|at|gmail.com, on Facebook, or on Twitter and we’ll get you a spot!

Back to the grind! Thanks for stopping by the site. 😀